Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void TouchEntity
&40;
FMovieSceneEntityID EntityID
&41;
Remarks
Touch the specified entity, cause the allocation and component serial numbers to be incremented. Will invalidate any transient caches maintained for serial such numbers.
Allocation and component serial numbers relate to the entire allocation of entities that this entity resides within. As such, it will invalidate downstream caches for any cache that relates to the entire allocation
Parameters
Name | Description |
---|---|
EntityID | The ID of the entity to touch. |