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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void ReplaceEntityID
&40;
FMovieSceneEntityID & InOutEntity,
FMovieSceneEntityID EntityToDiscard
&41;
Remarks
Replace an entity ID with the components from another, discarding the provided entity ID in the process
Parameters
Name | Description |
---|---|
InOutEntity | The entity ID to be reassigned. If it is already valid, the existing entity will be freed |
EntityToDiscard | The entity containing the components to replace InOutEntity with. This Entity ID will be invalid after this function call. |