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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager > RemoveComponents
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void RemoveComponents
&40;
FMovieSceneEntityID EntityID,
const FComponentMask & ComponentsToRemove,
EEntityRecursion Recursion
&41;
Remarks
Remove the specified components from an entity, if they exist.
Parameters
Name | Description |
---|---|
EntityID | The ID of the entity to remove the components from |
ComponentsToRemove | A mask constituting the components that should be removed (set bits indicate components to add) |