Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityManager
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include | #include "EntitySystem/MovieSceneEntityManager.h" |
template<typename T>
T ReadComponentChecked
&40;
FMovieSceneEntityID Entity,
TComponentTypeID< T > ComponentTypeID
&41; const
Remarks
Read a component value from an entity that is known to exist.
this is a general purpose convenience utility which should not be used for high-performance runtime code. See FEntityTaskBuilder. The component value
Parameters
| Name | Description |
|---|---|
| Entity | The ID of the entity to read from |
| ComponentTypeID | The component that is to be read |