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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void OverwriteEntityWithDuplicate
&40;
FMovieSceneEntityID & InOutEntity,
FMovieSceneEntityID InEntityToDuplicate
&41;
Remarks
Duplicate an entity over the top of an existing entity ID
Parameters
Name | Description |
---|---|
InOutEntity | The ID of the entity to overwrite. Doesn't have to be valid. |
InEntityToDuplicate | The ID of the entity to duplicate |