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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
int32 MutateAll
&40;
const FEntityComponentFilter & Filter,
const IMovieSceneEntityMutation & Mutation,
EMutuallyInclusiveComponentType MutualTypes
&41;
Remarks
Efficiently mutate all entities that match a filter. Mutations can add or remove components from batches of entity data. The number of entities that were mutated, or 0 if none were matched
Parameters
Name | Description |
---|---|
Filter | The filter to match entity allocations against. Only entities that match the filter will be mutated |
Mutation | Implementation that defines how to mutate the entities that match the filter |