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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
bool IsAllocated
&40;
FMovieSceneEntityID EntityID
&41; const
Remarks
- Check whether an entity is allocated.
-
does not check serial numbers - should only be used when you are certain that another entity can not have been allocated over the top of the specified entity ID true if the entity ID is allocated, false otherwise