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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
bool HasComponent
&40;
FMovieSceneEntityID EntityID,
FComponentTypeID ComponentTypeID
&41; const
Remarks
Check whether the specified component has a component of the specified type
Parameters
Name | Description |
---|---|
EntityID | The ID of the entity to check |
ComponentTypeID | The type of the component that is being tested for |