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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void GetChildren_ParentFirst
&40;
FMovieSceneEntityID ParentID,
TArray< FMovieSceneEntityID > & OutChildren
&41; const
Remarks
- Retrieve all children, grandchildren etc of the specified entity using a parent first traversal
-
the array will not be emptied by this function - that is the responsibility of the callee, if desired.
Parameters
Name | Description |
---|---|
ParentID | The ID of the parent |
OutChildren | (out) Array to populate with child entities. |