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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager > FreeEntities
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
int32 FreeEntities
&40;
const FEntityComponentFilter & Filter,
TSet< FMovieSceneEntityID > &42; OutFreedEntities
&41;
Remarks
Free all entities that match the specified filter The number of entities released
Parameters
Name | Description |
---|---|
Filter | A filter that defines the entities to free. Any entity that passes the filter will be destroyed. |
OutFreedEntities | (Optional) A set to populate with all the entities that were freed (including any children) |