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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Syntax
enum ELockdownState
&123;
Locked,
Unlocked,
&125;
Values
Name | Description |
---|---|
Locked | |
Unlocked |