Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
void CountMemory
&40;
FArchive & Ar,
FMovieSceneEntityID EntityID
&41;
Remarks
Run a serialization routine over the specified entity to approximate the memory it is using
Does not consider per-allocation overhead such as header sizes and other per-allocation meta-data
Parameters
Name | Description |
---|---|
Ar | The archive to save to. Ar.IsCountingMemory() must be true. |
EntityID | Identifier for the entity to replace object references within |