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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityManager > API/Runtime/MovieScene/EntitySystem/FEntityManager/CopyComponents
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void CopyComponents
&40;
FMovieSceneEntityID SrcEntityID,
FMovieSceneEntityID DstEntityID,
const FComponentMask & ComponentsToCopy
&41;
Remarks
Copy any and all the specified component types from one entity onto another. Missing components on the source entity are handled gracefully.
Parameters
| Name | Description |
|---|---|
| SrcEntityID | The ID of the entity to copy from |
| DstEntityID | The ID of the entity to copy to |
| ComponentsToCopy | A mask constituting the components that should be copied (set bits indicate components to copy) |