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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
bool CopyComponent
&40;
FMovieSceneEntityID SrcEntityID,
FMovieSceneEntityID DstEntityID,
FComponentTypeID ComponentTypeID
&41;
Remarks
Copy the specified component type from an entity if it exists.
Parameters
Name | Description |
---|---|
SrcEntityID | The ID of the entity to copy from |
DstEntityID | The ID of the entity to copy to |
ComponentTypeID | The ID of the component type to copy. Must exist on SrcEntityID |