Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityManager
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void CombineComponents
&40;
FMovieSceneEntityID DestinationEntityID,
FMovieSceneEntityID SourceEntityID,
const FComponentMask &42; OptionalMask
&41;
Remarks
Combine the components from one entity into another, overwriting any pre-existing component values. Does not free any entities.
Parameters
| Name | Description |
|---|---|
| DestinationEntityID | The ID of the entity to add new components to |
| SourceEntityID | The ID of the entity to copy components from |
| OptionalMask | (Optional) A mask constituting the components that should be copied |