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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void CombineComponents
&40;
FMovieSceneEntityID DestinationEntityID,
FMovieSceneEntityID SourceEntityID,
const FComponentMask &42; OptionalMask
&41;
Remarks
Combine the components from one entity into another, overwriting any pre-existing component values. Does not free any entities.
Parameters
Name | Description |
---|---|
DestinationEntityID | The ID of the entity to add new components to |
SourceEntityID | The ID of the entity to copy components from |
OptionalMask | (Optional) A mask constituting the components that should be copied |