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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager > AllocateEntity
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
FEntityInfo AllocateEntity
&40;
const FComponentMask & EntityComponentMask
&41;
Remarks
Allocate a single entity with the specified components A structure that points to the allocated entity.
Parameters
Name | Description |
---|---|
EntityComponentMask | Defines the components that should exist on the allocated components. Set bits denote allocated components and tags. |