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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager > AllocateEntity
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
FMovieSceneEntityID AllocateEntity&40;&41;
Remarks
Allocate a new entity with no components A stable ID that relates to this entity. Will remain valid until the entity is freed