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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
FEntityDataLocation AllocateContiguousEntities
&40;
const FComponentMask & EntityComponentMask,
int32 &42; InOutNum
&41;
Remarks
Attempt to allocate a number of entities of the same type contiguously in memory
May allocate fewer than the desired number due to allocation capacity constraints. As such, subsequent calls may be required. A structure that points to the first entity that was allocated.
Parameters
Name | Description |
---|---|
EntityComponentMask | Defines the components that should exist on the allocated components. Set bits denote allocated components and tags. |
InOutNum | A valid pointer to the desired number to allocate. Is overwritten with the number that were actually allocated. |