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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AddReferencedObjects
&40;
FReferenceCollector & ReferenceCollector
&41;
Remarks
Explicitly add referenced objects from an external source. This is not called by default for the global entity manager because each entity owner should do so to avoid cyclic dependencies.