Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityManager > API/Runtime/MovieScene/EntitySystem/FEntityManager/AddMutualComponents
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AddMutualComponents
&40;
const FEntityComponentFilter & InFilter
&41;
Remarks
Run through all entities in this entity manager, ensuring that all mutual components exist for any component types that match the specified filter