Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityManager > API/Runtime/MovieScene/EntitySystem/FEntityManager/AddComponents
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AddComponents
&40;
FMovieSceneEntityID EntityID,
const FComponentMask & EntityComponentMask,
EEntityRecursion Recursion
&41;
Remarks
Add the specified components to an entity. Existing components will remain unchanged. New component values will be default-initialized.
Parameters
| Name | Description |
|---|---|
| EntityID | The ID of the entity to add the components to |
| EntityComponentMask | A mask constituting the components that should be added (set bits indicate components to add) |