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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AddChild
&40;
FMovieSceneEntityID ParentID,
FMovieSceneEntityID ChildID
&41;
Remarks
Set up an entity to be a child of another. Child entities will only be cleaned up if their parents are marked Unlink, and TagOrphanedChildren is called
Parameters
Name | Description |
---|---|
ParentID | The ID of the parent |
ChildID | The ID of the child |