Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityManager
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
| Include | #include "EntitySystem/MovieSceneEntityManager.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AccumulateMask
&40;
const FEntityComponentFilter & InFilter,
FComponentMask & OutMask
&41; const
Remarks
Accumulate a mask from all entity types that match the specified filter
Parameters
| Name | Description |
|---|---|
| InFilter | The filter to match allocations against. Filter is copied into the iterator. |
| OutMask | The mask to receive the binary OR accumulation of all entities that pass the filter |