Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
void AccumulateMask
&40;
const FEntityComponentFilter & InFilter,
FComponentMask & OutMask
&41; const
Remarks
Accumulate a mask from all entity types that match the specified filter
Parameters
Name | Description |
---|---|
InFilter | The filter to match allocations against. Filter is copied into the iterator. |
OutMask | The mask to receive the binary OR accumulation of all entities that pass the filter |