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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityLedger > API/Runtime/MovieScene/EntitySystem/FEntityLedger/UpdateOneShotEntities
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityLedger.h |
| Include | #include "EntitySystem/MovieSceneEntityLedger.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityLedger.cpp |
void UpdateOneShotEntities
(
UMovieSceneEntitySystemLinker * Linker,
const FEntityImportSequenceParams & ImportParams,
const FMovieSceneEntityComponentField * EntityField,
const FMovieSceneEvaluationFieldEntitySet & NewEntities,
TMap< uint32, bool > & ConditionResultCache
)
Remarks
Update any one-shot entities for the current frame
Parameters
| Name | Description |
|---|---|
| Linker | The linker that owns this ledger |
| ImportParams | Basis for import parameters |
| EntityField | Possibly null if NewEntities is empty- an entity field containing structural information about the sequence |
| NewEntities | A set specifying all the entities required for the next evaluation. Specifying an empty set will unlink all existing entities. |
| ConditionResultCache | Cache of previous condition results, to be used and potentially modified during any condition checking in updating entities. |