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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityLedger
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityLedger.h |
Include | #include "EntitySystem/MovieSceneEntityLedger.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityLedger.cpp |
void UpdateEntities
&40;
UMovieSceneEntitySystemLinker &42; Linker,
const FEntityImportSequenceParams & ImportParams,
const FMovieSceneEntityComponentField &42; EntityField,
const FMovieSceneEvaluationFieldEntitySet & NewEntities
&41;
Remarks
To be called any time this ledger's instance is to be evaluated with a different set of entities - updates the set of entities that are required for the current evaluation environment
Parameters
Name | Description |
---|---|
Linker | The linker that owns this ledger |
ImportParams | Basis for import parameters |
EntityField | Possibly null if NewEntities is empty- an entity field containing structural information about the sequence |
NewEntities | A set specifying all the entities required for the next evaluation. Specifying an empty set will unlink all existing entities. |