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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityLedger > API/Runtime/MovieScene/EntitySystem/FEntityLedger/ImportEntity
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityLedger.h |
| Include | #include "EntitySystem/MovieSceneEntityLedger.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityLedger.cpp |
void ImportEntity
(
UMovieSceneEntitySystemLinker * Linker,
const FEntityImportSequenceParams & ImportParams,
const FMovieSceneEntityComponentField * EntityField,
const FMovieSceneEvaluationFieldEntityQuery & Query,
FMovieSceneEvaluationFieldEntitySet & OutPerTickConditionalEntities,
TMap< uint32, bool > & ConditionResultCache
)
Remarks
Indicate that the specified field entity is currently being evaluated
Parameters
| Name | Description |
|---|---|
| Linker | The linker To import into |
| InstanceHandle | A handle to the sequence instance that the entity relates to (relating to Linker->GetInstanceRegistry()) |
| Entity | The field entity that is being imported |
| OutConditionalEntities | Output set returning conditional entities that require re-evaluating in between full updates. |
| ConditionResultCache | Cache of previous condition results, to be used and potentially modified during any condition checking in updating entities. |