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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityLedger
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityLedger.h |
Include | #include "EntitySystem/MovieSceneEntityLedger.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityLedger.cpp |
bool HasImportedEntity
&40;
const FMovieSceneEvaluationFieldEntityKey & EntityKey
&41; const
Remarks
Check whether the specified entity is being tracked by this ledger at all