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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityLedger
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityLedger.h |
Include | #include "EntitySystem/MovieSceneEntityLedger.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityLedger.cpp |
void CleanupLinkerEntities
&40;
const TSet< FMovieSceneEntityID > & LinkerEntities
&41;
Remarks
Remove linker entity IDs that exist in the specified set since they are no longer valid
Parameters
Name | Description |
---|---|
LinkerEntities | Set of entity IDs that have been destroyed |