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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityFactories
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
| Include | #include "EntitySystem/MovieSceneEntityFactory.h" |
void DefineMutuallyInclusiveComponent
&40;
FComponentTypeID InComponentA,
FComponentTypeID InComponentB
&41;
Remarks
- Indicates that if the first component exists on an entity, the second component should be created on that entity too.
-
the inverse is not implied (ie B can still exist without A)