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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityFactories
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include | #include "EntitySystem/MovieSceneEntityFactory.h" |
void DefineMutuallyInclusiveComponent
&40;
FComponentTypeID InComponentA,
FComponentTypeID InComponentB
&41;
Remarks
- Indicates that if the first component exists on an entity, the second component should be created on that entity too.
-
the inverse is not implied (ie B can still exist without A)