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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityFactories
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include | #include "EntitySystem/MovieSceneEntityFactory.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
int32 ComputeMutuallyInclusiveComponents
&40;
EMutuallyInclusiveComponentType MutualTypes,
FComponentMask & ComponentMask,
FMutualComponentInitializers & OutInitializers
&41;
Remarks
Given a set of components on an entity, computes what other components should also exist on this entity.
This resolves all the mutual and complex inclusivity relationships.