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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityFactories
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactory.h |
Include | #include "EntitySystem/MovieSceneEntityFactory.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityFactory.cpp |
int32 ComputeChildComponents
&40;
const FComponentMask & ParentComponentMask,
FComponentMask & ChildComponentMask
&41;
Remarks
Given a set of components on a parent entity, compute what components should exist on a child entity.
This resolves all the parent-to-child relationships.