Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
struct FEntityAllocationProxy
Remarks
A wrapper around an FEntityAllocation that provides access to other pieces of information such as its component mask.
Constructors
No constructors are accessible with public or protected access.
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FEntityAllocation * | Gets the entity allocation | ||
| FEntityAllocation * | Gets the entity allocation | ||
| int32 | Return this allocation's index within the entity manager | ||
| const FComponentMask & | Gets the entity allocation component mask | ||
| FEntityAllocationProxy | MakeInstance
(
const FEntityManager* InManager, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| Implicit cast to a component mask | |||
| Implicit cast to an entity allocation | |||
| Implicit cast to an entity allocation |