Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
struct FEntityAllocationMutexGuard
Remarks
Scoped guard that temporarily overrides the locking mechanism for a specific allocation. In order to guarantee thread-safety, this structure only actually does anything if InLockMode is specified as LockFree
Constructors
| Type | Name | Description | |
|---|---|---|---|
FEntityAllocationMutexGuard
(
FEntityAllocation* InAllocation, |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Operators
| Type | Name | Description | |
|---|---|---|---|
| void | operator=
(
const FEntityAllocationMutexGuard& |
||
| void | operator=
(
const FEntityAllocationMutexGuard&& |