Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
&126;FEntityAllocation&40;&41;
Remarks
Manually invoked destructor that calls the destructor of each component header according to the number of components