Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FEntityAllocation
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemTypes.cpp |
TComponentLock< FWriteErased > WriteComponentsErased
&40;
FComponentTypeID ComponentType,
FEntityAllocationWriteContext InWriteContext
&41; const
Remarks
Write type-erased component data for the specified component type