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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemTypes.cpp |
TComponentLock< FWriteErased > WriteComponentsErased
&40;
FComponentTypeID ComponentType,
FEntityAllocationWriteContext InWriteContext
&41; const
Remarks
Write type-erased component data for the specified component type