Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
template<typename T>
TComponentLock< TWriteOptional< T > > TryWriteComponents
&40;
TComponentTypeID< T > ComponentType,
FEntityAllocationWriteContext InWriteContext
&41; const
Remarks
Attempt to write typed component data for the specified component type