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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
bool HasComponent
&40;
FComponentTypeID ComponentTypeID
&41; const
Remarks
Check whether this allocation has the specified component type true if these entities have the specified component, false otherwise
Parameters
Name | Description |
---|---|
ComponentTypeID | The type ID for the component to check |