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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityAllocation
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
int32 GetMaxCapacity&40;&41; const
Remarks
Retrieve the maximum number of entities that this allocation is allowed to grow to until a new one must be made