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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneDecompositionQuery.h |
Include | #include "EntitySystem/MovieSceneDecompositionQuery.h" |
Syntax
struct FDecompositionQuery
Remarks
Structure used to decompose the blended result of multiple components.
Defines an object to query, and the entities that should have their pre-blended component values extracted
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bConvertFromSourceEntityIDs | Whether the entities above are source entities or runtime entities |
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TArrayView< const FMovieSceneEntityID > | Entities | Defines all the entities that should have their pre-component values extracted for recomposition |
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UObject * | Object | The object that is being decomposed |