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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FDecomposedValue
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneDecompositionQuery.h |
| Include | #include "EntitySystem/MovieSceneDecompositionQuery.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneDecompositionQuery.cpp |
double Recompose
&40;
FMovieSceneEntityID EntityID,
double CurrentValue,
const double &42; InitialValue
&41; const
Remarks
Get the value that the channel behind the given entity should have in order for the combined blended values of all known channels to produce the desired current value. The value that the entity's channel should have to produce the desired current value
Parameters
| Name | Description |
|---|---|
| EntityID | The entity matching the channel we want to determine the value of |
| CurrentValue | The desired current value for the overall property animated by the channel (among other channels) |
| InitialValue | An optional pointer to the initial value of the property |