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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FComponentRegistry
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentRegistry.h |
Include | #include "EntitySystem/MovieSceneComponentRegistry.h" |
const FComponentMask & GetCopyAndMigrationMask&40;&41; const
Remarks
Retrive a mask of all components to be copied or migrated to outputs