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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FComponentMask
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h |
Include | #include "EntitySystem/MovieSceneEntityIDs.h" |
static FComponentMask BitwiseAND
&40;
const FComponentMask & A,
const FComponentMask & B,
EBitwiseOperatorFlags InFlags
&41;