Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
struct FComponentHeader
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8 * | Components | ||
| FComponentTypeID | ComponentType | ||
| FRWLock | ReadWriteLock | ||
| std::atomic< int32 > | ScheduledAccessCount | ||
| uint8 | Sizeof |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void * | GetValuePtr
(
int32 Offset |
Get the raw pointer to the associated component data buffer. | |
| bool | HasBeenWrittenToSince
(
uint64 InSystemSerial |
||
| bool | HasData () |
Whether this component header is associated with a data buffer. | |
| bool | IsTag () |
Whether this component header describes a tag component (i.e. a component with no data). | |
| void | PostWriteComponents
(
FEntityAllocationWriteContext InWriteContext |