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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/EntitySystem > API/Runtime/MovieScene/EntitySystem/FChildEntityFactory
- FChildEntityFactory::InitializeAllocation()
- FObjectFactoryBatch::InitializeAllocation()
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTypes.h |
| Include | #include "EntitySystem/MovieSceneEntityFactoryTypes.h" |
virtual void InitializeAllocation
(
UMovieSceneEntitySystemLinker * Linker,
const FComponentMask & ParentType,
const FComponentMask & ChildType,
const FEntityAllocation * ParentAllocation,
TArrayView< const int32 > ParentAllocationOffsets,
const FEntityRange & InChildEntityRange
)