Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityBuilder.h |
Include | #include "EntitySystem/MovieSceneEntityBuilder.h" |
Syntax
struct FAddMany
Remarks
Implemtntation of an untyped add payload
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FComponentMask | BaseComponentMask |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FAddMany
(
const FComponentMask& InBaseComponentMask |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | AccumulateMask
(
FComponentMask& OutMask |
|
![]() |
void | Apply
(
FEntityAllocation* Allocation, |