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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneFwd.h |
Include | #include "MovieSceneFwd.h" |
Syntax
enum EUpdateClockSource
{
Tick,
Platform,
Audio,
RelativeTimecode,
Timecode,
PlayEveryFrame,
Custom,
}
Values
Name | Description |
---|---|
Tick | Use the default world tick delta for timing. |
Platform | Use the platform clock for timing. Does not honor world or actor pause state. |
Audio | Use the audio clock for timing. Does not honor world or actor pause state. |
RelativeTimecode | Time relative to the timecode provider for timing. Does not honor world or actor pause state. |
Timecode | Use current timecode provider for timing. Does not honor world or actor pause state. |
PlayEveryFrame | Debugging Tool: Hold on each whole frame for a Sequencer.SecondsPerFrame many wall-clock seconds before advancing to the next one. |
Custom | Custom clock source created and defined externally. |
Remarks
Enum used to define how to update to a particular time