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Enum used to define how to update to a particular time
| Name | EUpdateClockSource |
| Type | enum |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneFwd.h |
| Include Path | #include "MovieSceneFwd.h" |
Syntax
enum EUpdateClockSource
{
Tick,
Platform,
Audio,
RelativeTimecode,
Timecode,
PlayEveryFrame,
Custom,
}
Values
| Name | Remarks |
|---|---|
| Tick | Use the default world tick delta for timing. |
| Platform | Use the platform clock for timing. Does not honor world or actor pause state. |
| Audio | Use the audio clock for timing. Does not honor world or actor pause state. |
| RelativeTimecode | Time relative to the timecode provider for timing. Does not honor world or actor pause state. |
| Timecode | Use current timecode provider for timing. Does not honor world or actor pause state. |
| PlayEveryFrame | Debugging Tool: Hold on each whole frame for a Sequencer.SecondsPerFrame many wall-clock seconds before advancing to the next one. |
| Custom | Custom clock source created and defined externally. |